I created this scene for a project I worked on for school during the Spring 2017 semester. The first image is a screenshot of the scene in Unity. The rest are rendered in Toolbag. All the meshes in these scenes are static (including the curtains), so the challenge was create a scene that would be believable from the point of view of the end users of the product my team was working on. However, since this was my first attempt at environment creation as the sole artist on the team, there were a lot of sacrifices that had to be made in order to be able to deliver the project at the end of the semester.
Looking back at this project today, I can see a lot of things that I would have done differently. My later work should show my improvement since then.